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Post by supermodel on Nov 28, 2009 2:55:06 GMT -5
technomancy
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Post by Peyton Howard. on Nov 28, 2009 3:41:22 GMT -5
Sorry I just assumed it would be known. Micah has the ability to communicate with technology. I don't think his ability extends to living organisms. When he is in contact with a lamp post, a pay phone, an ATM, voting polls, computers, TV, cars etc. he can 'ask'/'talk' them into working, or to stop working. Whatever the function is of an object, he can get them to do it, and also to stop doing it. Obviously there would be some kind of organization that keeps a record of all the registered gifted. I'm not suggesting the gift because I want Peyton to have it so she can get a whole lot of mula. Most of the fun is in the fact that a higher governing body would know she has the gift (and we can assume other people with the same gift, although it's not always the case), so she can't blatantly abuse it.
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Post by Leogare Lasteulf on Nov 28, 2009 10:31:08 GMT -5
Technomancy already exists doesn't it?
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Post by chevy♠metal on Nov 28, 2009 10:52:33 GMT -5
sure as hell hope it does lol
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Post by Eiji Almasy. on Nov 28, 2009 12:48:11 GMT -5
for some reason i thought it wasnt listed because i didnt read it on the li\sr ;
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Post by Jared Howard. on Nov 30, 2009 5:31:21 GMT -5
Is there a power to negate other/all powers ? Like the Haitian ? I'm sorry I keep on using Heroes as an example, I realize not everybody watches it. When I mean negate (if I have the correct understanding of the word) I do mean the ability to nullify powers within a certain vicinity.
Also, this came from a thought while re-reading Alvah Akana's thread in D Caf, on the campus. It reminded me of the other verbal manipulator we once encountered, Jessica. I first started to wonder if it were possible for someone to have the power to deflect (with or without repercussions to themselves/others (I didn't think of this) like someone else nearby them getting the urge to do as the verbal manipulator says) the power of a verbal manipulator. I thought of words like 'repel' and got an image of like, earmuffs and brick walls and eventually just settled on negating powers all together.
Hope this makes sense.
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Post by Ϛ Christopher Nightingale on Nov 30, 2009 8:48:58 GMT -5
I suggested that Gift before. The main reason it wasn't implemented, I believe, is that Matt had a plot in mind that would introduce it. Lots of shady Academy stuff.
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Post by Peyton Howard. on Nov 30, 2009 8:54:09 GMT -5
Well we have no idea what that could be now. I also wasn't suggesting it for myself by the way - I don't really have an interest in negating other powers. I was just wondering, and thinking it would be a good possibility.
Any takers ? Contributors ? I also liked what I mentioned before about a governing body, unless we already have one (I believe we have police). ALSO. Man, something I mentioned as well was Neilen's club ?
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Post by Kirien Melantha on Nov 30, 2009 9:19:51 GMT -5
Technomancy is Micah's gift, same name and everything. Chevy's been using it right, though he's taking a more literal approach to communicating with technology, it's fun and creative and not against and sort of rule, so more power to him. :)
Definitely go ahead with the gift negating (should prolly be called Gift Negating, too, hehe). I was about to suggest it but I forgetted. XD I had a dream where one of my pending characters was a gift negator and didn't ever realize it. Who knows if I ever get the balls to make her, but if someone makes a character like that, little mini-plots will just spew from them. No involvement in big plot is really needed. But if this gift is introduced, the negator cannot have any other powers; they'd just negate them.
People with the same gift should be a little bit immune to each other. The amount of immune-ness is up to the rper. For sample, on old board, telepaths could resist other telepaths to some degree. It'd be the same with verbal manip and anything requiring mental suggestion. But if someone chucked a fireball at a pyromaniac, they'd probably still be burned, unless their gift evolved so that they can control other peoples' fire. That applies to most physically-oriented gifts. What you think? :)
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Post by Ϛ Christopher Nightingale on Nov 30, 2009 10:03:33 GMT -5
Gift Negation, I'd say. Semantics, but yeah :)
Also, Neilen's club, I dunno if it got approved, but basically the problem was not knowing where to put it, because of stuff moving around so often.
Aaaand for the same Gift stuff Meg said, I like her way of saying it, though I think telepaths resisting each other makes more sense than verbal manips resisting each other.
I miss anything?
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Post by Peyton Howard. on Nov 30, 2009 10:09:21 GMT -5
I was under the impression the club got approved, before I became an admin, and that it is still approved. Bring up where you want it with the admins and I'm sure it'll be fine. The World That Knows ? Or Doesn't Know ?
We'll have to go through these gift (suggestions) again, later. Do we have more support though ? No point introducing new gifts if they're generally disliked.
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Post by Ϛ Christopher Nightingale on Nov 30, 2009 10:18:57 GMT -5
I'm not really sure, but I like your chain idea Would it get enough traffic to be its own board, do you think?
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Post by Jared Howard. on Nov 30, 2009 10:27:15 GMT -5
I believe so. People like hanging out where there's alcohol. We, as this group alone, may not generate as much activity, but in a good season you could get the numbers you wanted. With the Chain thing, I was initially going to suggest it as an on campus bar, but we already have enough foods/social places on campus, and nearby cities/towns.
I figure if you have it in one of the worlds, you can advertise the club (especially if it has a different name) in a monthly whatever (news..paperletter ?)
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Post by veronica on Jan 31, 2010 17:04:03 GMT -5
The new gifts rework is awesome, and makes powers bigger and badder... But there is only one problem. Many of the gifts will be rarely realised to thier greatest potential. I mean, how many fights would a character get in on a day to day basis? It's really not realistic for a player to start creating sinkholes and dissolve furniture on thier daily commute.
Enter the Arena.
The Arena would be a large ampetheater of sorts, and house the supernatural world's favourite sport: Quiddit- erm, I mean Freak Fighting (name subject to due to lack of author creativity).
Since actually having demons/dragon/gifted/whatever fighting implies serious injury and/or death, freak fighting is all done with state-of-the-art virtual reality.
The 2-8 combatants that can sign up for battles on the fly are placed in machines that are equipped with many many MANY sensors. (think Avatar) while spectators don virtual reality helmets.
The combatants are placed in different settings chosen by random (a small island, an abandoned city, ect.) and fight with differing levels of difficulty
Spar: no pain is felt, and combat is very much like a video game. The virtual bodies sustain no visible damage, first three hits wins the game
Gladiator: most popular of levels, pain is felt and virtual bodies act exactly like real bodies. First to "Die" loses.
This is obviously rough glimpses of the concept. I didn't really explain it very well, but what do you think of the concept?
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Post by Ϛ Christopher Nightingale on Jan 31, 2010 19:20:37 GMT -5
The new gifts rework is awesome, and makes powers bigger and badder... But there is only one problem. Many of the gifts will be rarely realised to thier greatest potential. I mean, how many fights would a character get in on a day to day basis? It's really not realistic for a player to start creating sinkholes and dissolve furniture on thier daily commute. Enter the Arena. The Arena would be a large ampetheater of sorts, and house the supernatural world's favourite sport: Quiddit- erm, I mean Freak Fighting (name subject to due to lack of author creativity). Since actually having demons/dragon/gifted/whatever fighting implies serious injury and/or death, freak fighting is all done with state-of-the-art virtual reality. The 2-8 combatants that can sign up for battles on the fly are placed in machines that are equipped with many many MANY sensors. (think Avatar) while spectators don virtual reality helmets. The combatants are placed in different settings chosen by random (a small island, an abandoned city, ect.) and fight with differing levels of difficulty Spar: no pain is felt, and combat is very much like a video game. The virtual bodies sustain no visible damage, first three hits wins the game Gladiator: most popular of levels, pain is felt and virtual bodies act exactly like real bodies. First to "Die" loses. This is obviously rough glimpses of the concept. I didn't really explain it very well, but what do you think of the concept? Woe is the opponent of a Technomancer.
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