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Gifts
Jan 21, 2010 14:22:06 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:22:06 GMT -5
Foliage Acceleration Stage I - May cause a plant to grow naturally by touching it. Gifted with this gift may be referred to as having a "green thumb."
Stage II - Enhance plant growth beyond what is natural for the plant. May grow multiple plants at once.
Stage III - Physical contact with the target is no longer needed. May grow plants near-instantly and to incredible proportions.
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Gifts
Jan 21, 2010 14:22:40 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:22:40 GMT -5
Gift Mimicry:
This does not cover Demon traits or Fae aspects, dragon abilities, or lycan and vampire strengths. If a vampire or Lycan is in possession of a Gift from their human days, that Gift can be copied.
How it works:
Stage I: Copy one gift from the closest character. The closer the character to the Mimic, the stronger the mimicked gift will be. Can only effectively mimic gifts at Stage I. If trying to mimic a gift at a higher stage, will be unable to properly control it.
Stage II: Copy two gifts from the closest character(s). The closer the character(s) to the Mimic, the stronger the mimicked gift will be. Can only effectively mimic gifts at Stage II. If trying to mimic a gift at a higher stage, will be unable to properly control it.
Stage III: Copy three gifts from the closest player character(s). The closer the character(s) to the Mimic, the stronger the mimicked gift will be. Can effectively mimic gifts at any stage.
Other Information: [/size] If there are no gifted within range, a Gift Mimic will not express a gift. For this reason, Gift Mimics raised away from other gifted are difficult to locate, and may not be aware that they possess a gift. Gift Mimics are easily overwhelmed by more powerful gifts and will not be able to control gifts in a stage above their own. Being around multiple gifts in stages above their own can be especially frustrating - and dangerous. Gift Mimics will always copy the gift of the closest character; if the copied character moves away, putting another player character in closest proximity, his gifts will immediately be copied in place of the others. Gift Mimics can copy a maximum of three gifts at a time, but they may not have a permanent gift. If a Gift Mimic at Stage I is near a character who has two or more gifts, he will be able to "feel" the presence of the gifts. For example, a Gift Mimic near a pyromaniac may feel a flood of warmth. Though he may not be certain which gift it is, if he prefers the warm feel of that gift to the other, he can choose to "embrace" that as the mimicked gift. This also applies if there are multiple gifted within the same distance of the Gift Mimic.[/blockquote][/center]
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Gifts
Jan 21, 2010 14:23:07 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:23:07 GMT -5
Gravitational Rejection Ability to reject the pull of gravity, enabling flight. Carrying another while flying depends on the strength of the gifted.
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Gifts
Jan 21, 2010 14:23:33 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:23:33 GMT -5
Enhanced Muscular Growth Gifted's muscles grow more efficiently, and are denser than those of an average person. This does not necessarily mean the Gifted will appear more muscular than usual.
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Gifts
Jan 21, 2010 14:24:00 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:24:00 GMT -5
Kinetic Manipulation Stage I - Gifted can speed up quicker, and stop easily, ignoring momentum and inertia. Can redirect inertia to change directions at otherwise impossible angles. Character is not immune to the effects of their own inertia, and may only be able to use this ability on himself.
Stage II - Gifted can project the effect to other objects or people. Character can slow down or stop fast moving projectiles and people. Can disperse the effects of inertia to move at high speeds without the disadvantages of such.
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Gifts
Jan 21, 2010 14:24:25 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:24:25 GMT -5
Matter Alteration Stage I - Gifted can change inanimate matter to the next stage (solids to liquids to gasses). Typically must be touching the target object or focusing greatly on it.
Stage II - Gifted can freely alter inanimate matter, and possess some control over animate objects.
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Gifts
Jan 21, 2010 14:24:55 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:24:55 GMT -5
Ocular Enhancement Stage I - One can see over great distances, such as ten times as far as a normal human.
Stage II - The distance one can see increases, and he can now see in infra-red and ultraviolet.
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Gifts
Jan 21, 2010 14:25:19 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:25:19 GMT -5
Phasing Stage I - One's body, clothing, and small handheld items can pass through physical, non-living objects.
Stage II - One can phase one's body, clothing and large objects, and pass through most physical biological substances.
Note: Gifted may not pass through heat, cold, vacuum, or light.
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Gifts
Jan 21, 2010 14:25:44 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:25:44 GMT -5
Pheromone Production Can produce pheromones that entice anyone who would normally be interested in the producer's sex.
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Gifts
Jan 21, 2010 14:26:10 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:26:10 GMT -5
Poison Emission Stage I - Can emit a mist that sickens others.
Stage II - Can emit a mist that sickens others to the point of incapacitation. In some cases, it may be lethal.
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Gifts
Jan 21, 2010 14:26:31 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:26:31 GMT -5
Precognition Can see images of the possible future, or how the future may come to be. Level of control depends on the Gifted's experience.
If you want your character to have visions of another player character, please get permission from the other roleplayer first. [/blockquote]
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Gifts
Jan 21, 2010 14:26:59 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:26:59 GMT -5
Radiation Emission Stage I - May emit small bursts of radiation from one's hands. It is typically very difficult to control and may leak, but it can be stopped by lead. Can resist the effect of radiation.
Stage II - May emit larger bursts of radiation, such as tiny bombs. It is easier to control and rarely leaks, but still may be stopped by lead.
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Gifts
Jan 21, 2010 14:27:25 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:27:25 GMT -5
Shapeshifting Stage I - Can shift into any other possible human visage, or shift individual attributes like eye or hair color.
Stage II - May also add unusual additions to shifted form, such as claws, fangs, horns, and wings.
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Gifts
Jan 21, 2010 14:27:51 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:27:51 GMT -5
Spatial Manipulation Stage I - Can teleport self and small objects, such as clothes, accessories, or books. Larger, heavier objects are usually more difficult and tiring to teleport. Must have physical contact with what is being teleported.
Stage II - Can teleport self and others. May also teleport medium-sized objects, like a bookshelf.
Stage III - Can teleport very large objects, such as moving a bus full of people to prevent a collision. Very powerful gifted may teleport people or objects without physical contact, as long they are in his line of sight.
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Gifts
Jan 21, 2010 14:28:17 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:28:17 GMT -5
Technomancy Stage I - Can communicate with machines and persuade them to do one's will, but they must act according to design.
Stage II - Greater response from machines, and can cause machines to act contrary to design, such as a microwave becoming a death ray.
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