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Gifts
Jan 20, 2010 21:40:08 GMT -5
Post by Kirien Melantha on Jan 20, 2010 21:40:08 GMT -5
When one first manifests a gift, it is usually at its weakest form, and is often difficult to control. With time the gift becomes stronger, more easily controlled, and eventually it evolves. Each character may have a maximum of three gifts, except when otherwise indicated. As a character becomes more proficient with his gift, it may "evolve" into a more advanced form.Documented Gifts (click the gift for more information):[/size][/li][/ul] *if you have this Gift, you cannot take a second Gift.
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Gifts
Jan 20, 2010 21:41:38 GMT -5
Post by Kirien Melantha on Jan 20, 2010 21:41:38 GMT -5
Adoptive Muscle Memory One can reflexively perform a task after seeing it.
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Gifts
Jan 20, 2010 21:42:09 GMT -5
Post by Kirien Melantha on Jan 20, 2010 21:42:09 GMT -5
Bio-Crystallization Stage I - One can harden his body and hair to so that he is unpiercable for a brief period of time.
Stage II - Length of time the one can resist damage increases. One may resist damage from strong slashing and bludgeoning attacks.
Stage III - One may resist extreme physical harm, such as attacks from dragon claws, or being crushed beneath a rock, for an extended period of time.
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Gifts
Jan 21, 2010 14:16:15 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:16:15 GMT -5
Cellular Acceleration Stage I - Touching an object causes an increase in cellular movement, resulting in aging of inanimate objects, such as causing metal to rust. Cellular acceleration on living things can be used to heal minor wounds.
Stage II - Aging can cause complete destruction of small inanimate objects, such as causing a stool to turn to dust. More serious wounds may be healed.
Stage III - Aging can cause complete destruction of larger inanimate objects. Severe wounds may be healed. Cellular acceleration of living things may cause aging. Physical contact may no longer be necessary.
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Gifts
Jan 21, 2010 14:16:50 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:16:50 GMT -5
Cellular Duplication Stage I - Touching an inanimate object results in the creation of an identical copy of the object, but doing so drains the Gifted's energy.
Stage II - Multiple inanimate objects may be duplicated at once. Living organisms such as plantlife may be duplicated. Less energy is needed to duplicate targets.
Stage III - May duplicate objects without touching them. Biological organisms may be duplicated. The Gifted may make an exact copy of himself.
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Gifts
Jan 21, 2010 14:17:17 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:17:17 GMT -5
Cellular Regeneration Gifted can heal at an uncannily fast rate, and are immune to illness and disease. They are not, however, immune to mental disorders, such as multiple personality disorder or schizophrenia, and healing from multiple wounds or serious wounds slows the regenerative process. Those with this gift cannot die of old age.
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Gifts
Jan 21, 2010 14:17:41 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:17:41 GMT -5
Chameleon Stage I - Gifted's body and clothing blends in with background when not moving. Cannot be detected by others unless bumped into. Small objects carried by the gifted may also blend.
Stage II - Gifted's body can blend in perfectly with the background, even when moving. Larger items, such as cars, can be blended with the user.
Stage III - Gifted may cause other living organisms to blend, by touch. With immense and constant concentration, could blend objects the size of a small house.
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Gifts
Jan 21, 2010 14:18:07 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:18:07 GMT -5
Eidetic Memory One memorizes everything they take in, including things they have read or experienced in the distant past.
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Gifts
Jan 21, 2010 14:18:33 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:18:33 GMT -5
Pyrokinesis Stage I - Create small flames that will spread at a natural rate. Gifted resists burns but still feels heat.
Stage II - Control the rate in which fire spreads, allowing flames to spread rapidly or be contained. Can start fires on normally fireproof surfaces, such as in midair or on metal.
Stage III - Fire can be shaped in unnatural ways, giving it the illusion of life or free will (i.e. humanoid fire with the ability to walk). However, the fire is not autonomous. Gifted no longer feels discomfort due to intense heat.
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Gifts
Jan 21, 2010 14:18:57 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:18:57 GMT -5
Terrakinesis Stage I - Minor control over the earth, such as lifting rocks or creating small boulders.
Stage II - Greater control over the earth, such as creating massive boulders and causing mudslides.
Stage III - Even greater control over the earth, such as creating sinkholes or earthquakes.
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Gifts
Jan 21, 2010 14:19:32 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:19:32 GMT -5
Aerokinesis Stage I - Minor control over air, such as creating small breezes. May also 'see' the currents of air and how they mix and flow in the world.
Stage II - Greater control over air, such as creating large gusts of wind.
Stage III - Even greater control over air; can influence weather patterns over certain areas and create tornadoes.
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Gifts
Jan 21, 2010 14:20:08 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:20:08 GMT -5
Hydrokinesis Stage I - Minor control over water, such as diverting the flow of a small amount of water, or creating light rain. Can 'see' underground springs and locate water where it is otherwise not visible.
Stage II - Greater control over water; can form heavy rain clouds, cause droughts, or create floods by pulling up groundwater.
Stage III - Even greater control over water; can create whirlpools and tidal waves, or part bodies of water.
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Gifts
Jan 21, 2010 14:20:40 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:20:40 GMT -5
Electrokinesis Stage I - Minor control over energy; can create small grade shocks and power small objects. Can 'see' electric currents that are not heavily insulated.
Stage II - Greater control over energy; can create medium grade shocks and power large objects. May power multiple small objects at a time.
Stage III - Even greater control over energy; can create lightning bolts and power massive objects. May power multiple large objects at a time.
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Gifts
Jan 21, 2010 14:21:12 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:21:12 GMT -5
Empathy Stage I - Experience and influence the emotions of individual people. Influences are taxing to the user and may be resisted, but are often successful if the emotion being influenced is also felt by the user.
Stage II - Experience and influence the emotions of small groups of people. Less tiring for the user, and more difficult for targets to resist.
Stage III - Experience and influence the emotions of larger groups. Less tiring for the user, and very difficult for targets to resist.
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Gifts
Jan 21, 2010 14:21:37 GMT -5
Post by Kirien Melantha on Jan 21, 2010 14:21:37 GMT -5
Enhanced Reflexes Gifted has inhuman reflexes and balance, such as the ability to dodge bullets or perform graceful acrobatic feats without difficulty.
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