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Post by Locke F. Herald on Nov 25, 2008 18:42:55 GMT -5
Controlled Magnetism - ability to become magnetic at will, could be used to shape metals if powerful enough Forcefield Generation - self-explananatory? Not sure about the third, but I am against these two. Why? Because they can be emulated with existing powers, and without too much working I might add.
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Post by ҉ Kenneth Lorne on Nov 25, 2008 18:44:05 GMT -5
More Gift suggestions (because Matt brought up Sky High).
Extra flexibility - limb elongation and size manipulation Light control - electricity Hyper cellular movement - can move and think really fast Magnetic control - magnetic fields and metal objects are play things Cloaking - invisibility Survival adaptation - can adapt to survive any circumstance (i.e. under water, outer space, extra-tough skin if being crushed...) Evade capture - can sense danger and successfully avoid it (or find it) [we could replace danger with something else and call it some sort of sensitivity] Super hearing - self explanatory Touch of knowledge - can touch an object/person and learn their history (like the girl Angela sent in to feed Sylar in Heroes, or Aro from Twilight) Tracker - can find someone by knowing their scent or touching something of them, or instantly finding them if a close friend/family member (like James and Alistair from Twilight or Molly from Heroes) Dream/Thought manipulation - self explanatory Pain Infliction - death glares turn literal. Glaring daggers? Owch (Jane, Twilight) Paralysis - Ability to lock up someone's joints and render them immobile (we could do this with blind and hearing too as seperate or advanced version of this power) (Alec, Twilight)
Ps.
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Post by Locke F. Herald on Nov 25, 2008 19:16:20 GMT -5
Making my job hard eh?
1: Not a bad idea, but a little quirky and limited in it's 'growth' ability. Pun intended. 2: Exists: See 'Energy Control'. (Electricity is a form of energy.) 3: Exists as well, to an extent. Super Speed and Super Reflexes are two different gifts, combining them into one would be bad. 4: Was just suggested and shot down, reason stated above. 5: Chameleon does this at higher levels. 6: Not a bad idea, adaptability would be a cool power. 7: You mean Precognition? It exists. 8: Steps on the toes of some races (EG: Lycans), not a wise idea. Plus not a good gift on it's own. 9: Psycometry (The name it has in most psionic games.) Not a bad idea, I like it. Higher powers determine how vivid the memories are. Works on people only at higher levels. 10: Not too sure on this one, not really good gift material. 11: Dream diving? Yes. Thought Manipulation? Maybe. Maybe a catch be that the target has to be asleep or unconscious or something similar? 12: Explain in more detail. 13: Hmmm, I'm thinking about this one, it's not a bad idea, I'm just not sure how to balance it well.
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Post by Admin on Nov 25, 2008 20:38:53 GMT -5
I'll definitely go for the skin hardening one I saw earlier. It could be quite useful, and is explainable (yes, this is a big deal for me).
I'm also willing to accept the Psychometry one (touch=history).
Dream diving I might do, it just seems rather limited to me, really.
no adaptability, it overlaps too much.
I also thought about the forcefield and magnet thing. Rob nailed those though: they can be emulated other ways.
Not as keen on the pain one, though I could see how it's done. It would start at contact. but it just seems so... general to me.
As for the paralysis thing, I'd do "Sensory deprivation." Basically you can start dulling/removing senses. At earlier stages you'd be able to just dim one or two. then you could eliminate some at higher levels. This would eventually extend to just about all senses.
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Post by pwn on Nov 25, 2008 22:29:51 GMT -5
2: Exists: See 'Energy Control'. (Electricity is a form of energy.) So Gifted can manipulate man-made electricity with the Energy Gift? Because we've already established Fae that speak with Energy can't.
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Post by Locke F. Herald on Nov 26, 2008 6:13:44 GMT -5
Because Fae is more natural based. The natural occurring elements. It's a bonus to everything else they get. The Gifted version doesn't need any such restriction.
Keep in mind, the Fae also ASK their element, gifted ones can simply manipulate it.
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Post by xChris on Nov 26, 2008 13:07:42 GMT -5
A yes would have done, but thanks for being clear about it
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Post by Locke F. Herald on Dec 9, 2008 10:20:05 GMT -5
New Gift Suggestion!:
Kinetic Manipulation: The ability to manipulate the forces of Kinetic energy. Can be used to increase or decrease the speed of objects or people very rapidly, or to change the direction suddenly.
Level 1: Self only. Can speed up quicker, move faster (though not necessarily with more grace; See: Enhanced Reflexes), and stop on a dime. Can redirect inertia to change directions at otherwise impossible angles. Character is NOT immune to the effects of their own inertia. EG: If you run super fast and body slam someone, it's going to hurt you just as much.
Level 2: Can project the effect to other objects or people. Character can slow down or stop fast moving projectiles and (with a good deal of effort) stop people. Independent projectiles are easier because they are constant force, people are usually not. Can disperse the effects of inertia to move at high speeds without the disadvantages of such. EG: Can disperse the effects of crashing into someone so they don't break every bone in their own body.
Fun?
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Post by Admin on Dec 9, 2008 13:57:16 GMT -5
New Gift Suggestion!: Kinetic Manipulation: The ability to manipulate the forces of Kinetic energy. Can be used to increase or decrease the speed of objects or people very rapidly, or to change the direction suddenly. Level 1: Self only. Can speed up quicker, move faster (though not necessarily with more grace; See: Enhanced Reflexes), and stop on a dime. Can redirect inertia to change directions at otherwise impossible angles. Character is NOT immune to the effects of their own inertia. EG: If you run super fast and body slam someone, it's going to hurt you just as much. Level 2: Can project the effect to other objects or people. Character can slow down or stop fast moving projectiles and (with a good deal of effort) stop people. Independent projectiles are easier because they are constant force, people are usually not. Can disperse the effects of inertia to move at high speeds without the disadvantages of such. EG: Can disperse the effects of crashing into someone so they don't break every bone in their own body. Fun? wouldn't it be better to just edit the current Super Speed Gift (I think we have one) to be like this? Strikes me as being remarkably similar.
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Post by Locke F. Herald on Dec 9, 2008 14:00:45 GMT -5
We don't have a Super Speed gift from what I saw. If it is there, then I must be stupid.
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Post by Admin on Dec 9, 2008 14:03:20 GMT -5
We don't have a Super Speed gift from what I saw. If it is there, then I must be stupid. I probably forgot to add it. So I'll just use this one. ;D
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Post by Ϛ Christopher Nightingale on Dec 16, 2008 21:46:24 GMT -5
- Gift Paralysis
-Stage 1 - being within a certain radius of the user will weaken the Gifts of others, a touch will disable them temporarily until the leave the area. -Stage 2 - being within a certain radius of the user will disable the Gifts of others, a touch will disable them for a short period of time regardless if they leave the area. -Stage 3 - being within a certain radius of the user will disable the Gifts of others for a period of time, regardless of whether they leave the area, a touch will disable the Gift permanently
[/size][/li][/ul] Some modifications you might be interested in; whether or not it's involuntary (yes would be interesting plot-wise, no would be more practical), whether or not after permanently removing a power the user is able to give it back, and the exact distances it operates within. Also, I suggest this would only make sense if this was a limit-of-one Gift. If you don't like it, I hope you have a -really- good argument, because I, for one, think it's nigh on -necessary- to have the option.
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Post by Admin on Dec 16, 2008 21:50:45 GMT -5
- Gift Paralysis
-Stage 1 - being within a certain radius of the user will weaken the Gifts of others, a touch will disable them temporarily until the leave the area. -Stage 2 - being within a certain radius of the user will disable the Gifts of others, a touch will disable them for a short period of time regardless if they leave the area. -Stage 3 - being within a certain radius of the user will disable the Gifts of others for a period of time, regardless of whether they leave the area, a touch will disable the Gift permanently
[/size][/li][/ul] Some modifications you might be interested in; whether or not it's involuntary (yes would be interesting plot-wise, no would be more practical), whether or not after permanently removing a power the user is able to give it back, and the exact distances it operates within. Also, I suggest this would only make sense if this was a limit-of-one Gift. If you don't like it, I hope you have a -really- good argument, because I, for one, think it's nigh on -necessary- to have the option. [/quote] Gift Nullification will appear at some point as a plot point, which is why it hasn't shown up thus far. I've got plans to let it loose to a few people so we can move something along. Until then, it's going to be under wraps. Though you certainly have a decent set-up. I'll never create a Gift that removes Gifts permanently. Ever. Period. That's stupid, and even the best of people could abuse it. I refuse to allow it.
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Post by Ϛ Christopher Nightingale on Dec 16, 2008 21:58:19 GMT -5
- Gift Paralysis
-Stage 1 - being within a certain radius of the user will weaken the Gifts of others, a touch will disable them temporarily until the leave the area. -Stage 2 - being within a certain radius of the user will disable the Gifts of others, a touch will disable them for a short period of time regardless if they leave the area. -Stage 3 - being within a certain radius of the user will disable the Gifts of others for a period of time, regardless of whether they leave the area, a touch will disable the Gift permanently
[/size][/li][/ul] Some modifications you might be interested in; whether or not it's involuntary (yes would be interesting plot-wise, no would be more practical), whether or not after permanently removing a power the user is able to give it back, and the exact distances it operates within. Also, I suggest this would only make sense if this was a limit-of-one Gift. If you don't like it, I hope you have a -really- good argument, because I, for one, think it's nigh on -necessary- to have the option. [/quote] Gift Nullification will appear at some point as a plot point, which is why it hasn't shown up thus far. I've got plans to let it loose to a few people so we can move something along. Until then, it's going to be under wraps. Though you certainly have a decent set-up. I'll never create a Gift that removes Gifts permanently. Ever. Period. That's stupid, and even the best of people could abuse it. I refuse to allow it.[/quote] Can you explain how giving Gifts the -potential- to kill is any better than giving them the -potential- to remove a Gift? You could easily extend the basic powerplaying rule about killing to it.
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Post by ĸara вelova★ on Dec 16, 2008 22:01:06 GMT -5
Gift Nullification will appear at some point as a plot point, which is why it hasn't shown up thus far. I've got plans to let it loose to a few people so we can move something along. Until then, it's going to be under wraps. Though you certainly have a decent set-up. I'll never create a Gift that removes Gifts permanently. Ever. Period. That's stupid, and even the best of people could abuse it. I refuse to allow it. Can you explain how giving Gifts the -potential- to kill is any better than giving them the -potential- to remove a Gift? You could easily extend the basic powerplaying rule about killing to it.
Some characters might want to be 'normal'. Who better than to see than the dude who can remove your power permanently?
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